Cutting circular holes into polygon meshes while maintaining good topology

A Quick tutorial demonstrating a method for cutting perfectly circular holes into polygon meshes while maintaining good topology.

This technique is great for adding round details or cutting holes right through objects without pushing up your poly-count too high or creating n-sided polygons by isolating the circular detail (unlike boolean operations that make a mess and take ten times longer to clean up).

This tutorial isn’t application specific so it can be applied to any 3d package. As this is my first attempt at a video tutorial so I hope you guys find it useful.

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About shanemarksanim

3D artist from Cape Town, South Africa
This entry was posted in Beginner, Tutorials. Bookmark the permalink.

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