I thought I would upload something I have been busy with this weekend. I am trying to create an animatable human head as realistically as possible. Most likely it will chop and change over the next few weeks so I am trying to take a modular approach. By building independent rigged section and connected them to the output-mesh using blendshapes I can disable them if needed without causing too much havok with the rest of the rig. So far it appears to be working:D
I am a 3D artist from Cape Town, South Africa with an interest in the line between the technical and creative aspects of 3D.