Some work in progress, shoulder rigging

I thought I would upload something I have been busy with this weekend. I am trying to create an animatable human head as realistically as possible. Most likely it will chop and change over the next few weeks so I am trying to take a modular approach. By building independent rigged section and connected them to the output-mesh using blendshapes I can disable them if needed without causing too much havok with the rest of the rig. So far it appears to be working:D

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About shanemarksanim

3D artist from Cape Town, South Africa
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One Response to Some work in progress, shoulder rigging

  1. Kelly Walker says:

    Mindblowingly realistic. Great job.

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