I am a 3D artist from Cape Town, South Africa with an interest in the line between the technical and creative aspects of 3D.
Tag Archives: maya
I am sure we have all experienced this, Something dreaded happens, like a corruption in your file or some last minute change and you suddenly have to get your animation that you painstakingly created off your character and onto a … Continue reading
I was surfing the web for some mentalray shader ideas and i found this website http://www.mrmaterials.com. It doesn’t look like it gets updated too often but the idea is good and there are one or two nice shaders worth downloading.
I haven’t posted in a while so I thought I would make a quick post about a little problem I ran into and my solution. I wanted to parent a passive rigid body to a rigged character so that it … Continue reading
I needed to model a working involute gear to be used in a close up shot for a project I am working on. It proved it be a little more time consuming than I first envisioned. Anyways I managed to … Continue reading
I wrote a little python script to automate the process of parenting a shape node to an object as this feature currently isn’t available in the maya ui for some reason. It is very useful for cleaning up objects that … Continue reading
I thought I would start doing a weekly post of a hi-res texture I scanned. It is free to use for any purpose you wish. Click here to download the hires (600 DPI) Preview: Full Res Sample: