Tag Archives: maya

Transferring Animation from one maya scene to another

I am sure we have all experienced this, Something dreaded happens, like a corruption in your file or some last minute change and you suddenly have to get your animation that you painstakingly created off your character and onto a … Continue reading

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Mentalray Materials

I was surfing the web for some mentalray shader ideas and i found this website http://www.mrmaterials.com. It doesn’t look like it gets updated too often but the idea is good and there are one or two nice shaders worth downloading.

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Ncloth as an active rigid body

I haven’t posted in a while so I thought I would make a quick post about a little problem I ran into and my solution. I wanted to parent a passive rigid body to a rigged character so that it … Continue reading

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Involute Gear Model & Animation

I needed to model a working involute gear to be used in a close up shot for a project I am working on. It proved it be a little more time consuming than I first envisioned. Anyways I managed to … Continue reading

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Parent Shape Script (Maya)

I wrote a little python script to automate the process of parenting a shape node to an object as this feature currently isn’t available in the maya ui for some reason. It is very useful for cleaning up objects that … Continue reading

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Texture of the Week: Patterned Plastic

I thought I would start doing a weekly post of a hi-res texture I scanned. It is free to use for any purpose you wish. Click here to download the hires (600 DPI) Preview: Full Res Sample:

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Character Turnaround

This character was created for use in a one minute short I did for my second year at The Animation School. Production time on this model was about 1 week from start to finish. Modelling: Zbrush, Maya Rigging and Skinning: … Continue reading

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