Tag Archives: rigging

Ncloth as an active rigid body

I haven’t posted in a while so I thought I would make a quick post about a little problem I ran into and my solution. I wanted to parent a passive rigid body to a rigged character so that it … Continue reading

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Involute Gear Model & Animation

I needed to model a working involute gear to be used in a close up shot for a project I am working on. It proved it be a little more time consuming than I first envisioned. Anyways I managed to … Continue reading

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Parent Shape Script (Maya)

I wrote a little python script to automate the process of parenting a shape node to an object as this feature currently isn’t available in the maya ui for some reason. It is very useful for cleaning up objects that … Continue reading

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